Showing posts with label Gaming. Show all posts
Showing posts with label Gaming. Show all posts

Thursday, 31 January 2013

Horror Hotel Cinema - Resident Evil - The Game (1996)


Remember those halcyon days of the late nineties, when survival horror was a real force to be reckoned with?  Titles like SILENT HILL, RESIDENT EVIL and FATAL FRAME topped the charts and injected some much needed terror into our home-consoles, and our fave genre found itself a whole new playground in which to smear its bloody fingerprints. Parents the world over found their wallets a little less light as their utility bills, (namely electricity), seemed to drop in their favor, as kids all over the globe dimmed the lights, popped on the headphones, and scared themselves shitless in the name of gaming. Good days...great days, actually. I miss 'em, and I bet you do too, (if you were actually around at the time).

Well, I have a wee treat for you tonight that may just help you relive some of that yesteryear magic. I came across a full walk-through of the original RESIDENT EVIL title, with each and every moment of the game captured in its entirety. Sure, its not the same as playing it yourself, but its getting harder and harder to get your hands on this classic of old, and I don't know about you lot, but I jumped at the chance to sit through this grand old game-changer again. The sights, the sounds, the music...the terrible, terrible voice-acting...its like reuniting with a dear old friend, long lost but never forgotten.

Equally satisfying is just how cinematic the whole thing feels. Watching the game being played through, smoothly and in a timely fashion, it really shines as a creepy, genuinly atmospheric and well told story, albeit one with acting that could give TWILIGHT a run for its money.

So here it is...the original and arguably the best RESIDENT EVIL. The game that freaked out a generation, and single-handedly cemented 'Survival Horror' in gaming culture consciousness. It spawned an unending series of hyper-shitty movies, and the game series has strayed from true horror in its ensuing years, but we can't hold that against it. 'RESI EVIL', (as many of us console-kids affectionately renamed it), is a classic, and deserves all our love and admiration. I hope you enjoy this trip down a particularly dark memory lane as much as I did.

Hotel Management.

Authors note : This walk-through is Chris' story. Jill's is readily available for any of you guys enthused enough to want more.





Tuesday, 22 January 2013

Review : Silent Hill - Revelation (2012)


Stars:

Adelaide Clemens, Kit Harington and Sean Bean
When her father disappears, Heather Mason is drawn into a strange and terrifying alternate reality that holds answers to the horrific nightmares that have plagued her since childhood.

'Do you Facebook?'

Ummm, I'm not sure, man. The fuck are you talking about? Has anyone ever said this to another human being in the history of our species? I really hope not, because if that's ever been used as a chat-up line, you just KNOW that guy went home with his dick dry.

Still, this is one of many amazingly awful lines of dialogue that threaten to sink this belated sequel to the really-rather-good Christophe Gans SILENT HILL adaptation. Its to teh credit of this hugely flawed follow-up films visuals, that it somehow manages to not only stay afloat, but to actually engage me on some level for its far too short eighty-two minute run-time.

Now, I know this film has recieved an absolute hammering from critics across the globe, but the truth is, it wasn't made for them. Shit, man, it was even made for me. It was made for those guys and gals who know the lore and the landscape of the popular survival horror franchise like they know the back of their hands. And I have a feeling that it'll satisfy most of them. It may be something of a car crash in terms of writing and plotting, but it's got a wicked little pace going for it, and while the eye candy is never quite as beautiful as in the first film; it still feels like your dealing with a legitimately 'Silent Hill', product. A lesser one, yeah, but still one with a little bite now and then.

I played the games, (most of them, anyway), and I loved them. Some of them confused me, some of them scared me shitless. I'm not up on the mythology, but I dig the disturbed and disturbing tone the games utilise. The nightmarish creatures...the subtly dread-filled and mournful soundtracks...the willfull lack of logic that only adds to the sense of disorientation...it's all here on one level or another. And while REVELATION never truly captures the sense of fear that the games elicited, it was never really going to. The first film couldn't capture it either, despite its faithfulness to the source material. Why? Because your not interacting with it. It ain't you roaming around the ashen streets of this creepy little town by the gates of Hell. Its someone else. The sense of oneness is gone. to stick with the formula, (lone character roaming the town), would bore the cinema-going audience, but in bringing in more characters and action, the horror is diluted. It's a catch-22

Of course, with better direction and a better script, REVELATION would still be much more immersive and a whole lot more impactful, but for what it is, its nowhere near as bad as the majority of critics would have you believe.

Seems like with many 'professional' critics, theres a domino-effect in play. One sets fire to a films reputation, and the rest, seeking to keep face, follow the smoke. I try not to do that, and I'm not going to it here. REVELATION is a damned mess in many ways, but its never boring, its gorgeous looking, has a really talented cast, (who are so talented, they almost, ALMOST make the dialogue come to life), and most importantly...a fucking guy with a metal Pyramid on his head and a huge sword.

And thats what lies at the core of a film like this. The acting and the character building are merely an afterthought, much like most early second-gen video games that inspired them. Its about seeing people and places that gamers have spent many hours with, and loved in those hours, come to life on the big screen. Theres a fanbase for this sort of film that will lap it up. As for me, I can't deny enjoying it, despite finding many characters superflous, and finding every single line of dialogie to be explosition. I still enoyed the ride. It's hard to hate a film that features sexy faceless nurses who like to slice and dice based on sound, or a mannequin-spider with five heads and dead staring eyes. That's some shit I can get behind, no-matter what nonsense the actors are babbling.


In fact, if anything, the films main flaw was NOT the awful script or the disjointed storytelling...it was the length. REVELATION could, and should, have been at least forty minutes longer. With some actual character depth, and far more time spent in Silent Hill, this could actually have been something pretty special. As it stands, it's not the stillborn so many proclaim it to be, but it may be missing a few chromosomes or so. Maybe even a limb...

SILENT HILL: REVELATION is not a well-made film. Nor is it a well-edited or well-written film. It is, however, a very beautiful film. And when your visuals and source material are as strong as this films are, theres still going to be something worthy amidst the wreckage. Someday perhaps we'll have a truly great Silent Hill film, (the first movie came pretty damn close in my opinion), but at least they havent pulled a RESIDENT EVIL on us. It's still firmly entrenched in the horror genre. And it has some memorable scenes of hellish carnage to groove to. Go in with low expectations, and close your ears and your wits to the stilted and preposterous dialogue, and you may actually enjoy it a little, despite yourself. I did, and I ain't afraid to say so.

5.5 Spider-Bitches out of 10

Monday, 21 May 2012

Editorial : Twilight Zone Pinball


Everyone loves Pinball, and everyone loves THE TWILIGHT ZONE, right?

With those rather obvious facts laid out on the table, it seems that we all have ourselves a little mission to undertake. A responsibility as Sci-Fi/Horror fans to help see that a much missed Pinball table makes its way onto our consoles and back into our hearts in the near future.

Farssight Studios are looking to convert the arcade classic, (which sits proudly in the higher echelons of the 'Top 300 Pinball Machines' on 'Internet Pinball Database', and is beloved among many retro gamers and Pinball aficionados, for a variety of platforms, including PS3 Xbox 360 and I-Phone among others. As you can see from the images herein, shes a beautiful table, and deserves to be resurrected for a new generation, (and all us old geezers who miss her). Only issue is....yep, you guessed it...financing.

Critically acclaimed developers, Farsight, are looking to raise a cool $55,000 by June 17th and have so far just approached the halfway mark. If you wanna play the table as much as I do, head on over and pledge as much as you can afford, to help bring Rod Serling back into your living room.


This video explains the whole situation, and this article has links and instructions on how to donate to this fun-filled cause. Take a day off from saving the world, and save THE TWILIGHT ZONE PINBALL MACHINE!


Monday, 20 February 2012

Editorial : A Brief History of Horror Gaming - Part 2


A BRIEF HISTORY OF HORROR GAMING - PART 2


THE FALL OF TRADITIONAL SURVIVAL HORROR AND THE RISE OF ACTION BASED HORROR

For many, Survival Horror's descent from prominence was the equal of its rise. After the tidal wave of hits that pushed gaming in such exciting new directions, came the inevitable calm. The purity of intent that led developers to embrace the influence of Horror remained, yet like in its cinematic counterparts, Horror gaming was to become a much less cerebral affair and take on a more action oriented guise. RESIDENT EVIL 4 (2005), ditched many of the elements that made its predecessors so powerful. Gone were the pre rendered back grounds and the sparse encounters with lurching zombies and while the game retained plenty of what fans cherished about the originals, (limited inventory, strong gore), its focus was moving more towards action rather than suspense. The game featured more weapons, a far more precise aiming system and, whereas the original saw the player take on one or two enemies at a time, RE4 featured large crowds of death dealing enemies at any given time. The game was praised for its visual design and its massive crossover appeal, yet remained divisive among the core Survival Horror fans. Today, RE4 represents, for many, the point where traditional Survival Horror morphed into some new, and just as SILENT HILL followed suite with the original RE's template, so would SILENT HILL : HOMECOMING follow in this new direction. It’s argued that the more action Horror based games featured, the more compromised the emphasis on terror and dread became. And although this is often a very easily defendable stance, there are games that have challenged this thought line.

F.E.A.R
FEAR (2005) combined the fast paced shootouts of the first person actioner, with the eerie discordance of J-Horror, to create a product both exciting and unsettling. Its depth of story and keenly felt Horror themes were perfectly balanced with tense gunplay, creating perhaps the first true hybrid of Horror and Action gaming. It was soon followed by Sega's CONDEMNED: CRIMINAL ORIGINS (2006), which launched on the shiny new X-BOX 360, and was an instant hit, worldwide. CONDEMNED followed the,‘FEAR’, template and put its own spin on things. As a homicide detective, the player was required to investigate scenes of murder, and the reliance on gunplay was replaced with melee combat, adding to the sense of threat that its dank, filthy environments elicited. Sure, there were guns, but ammo was extremely sparse, (the guns contents were all the ammo you could hold). The influence of Survival Horror was again very prominent. And very welcome.

Editorial : A Brief History of Horror Gaming - Part 1



A Brief History of Horror Gaming


IN THE BEGINNING

As I write this, the second game in THE DARKNESS series is sat atop the shelves in stores worldwide. A game that utilises first person action, comic-book sensibilities and is blessed with a bucketful of glorious gore. Jimmy Stewart was right, life is indeed wonderful.

HAUNTED HOUSE
It’s been a long ride to get to where we are now in the gaming world, where old masters of the genre like Mr Carpenter come to spread their creative wings. It’s easy to sit back today with our Wide-screen TVs and our super powerful consoles and live the dream, but it was a long road.  Let's face it, we Horror fans are spoiled for choice when it comes to gaming, and that's cause for celebration, kids. In an ever changing world our love for horror is a constant, but our means of experiencing and enjoying fear and the macabre are making leaps and bounds forward, and its damned exciting. We can share the gaming experience with other fans the world over without moving from our couch, we can BE the guy behind the gun with only a few bullets left and a horde of the hungry undead hot on our heels. Hell, we can even play through the eyes of the undead ! We can band together and fight off mutants, and take on lank haired ghost girls in worlds so fully realised they make Main Street look like 24th Street, but It wasn't always this way....

As a card carrying 80's kid, I was lucky enough to have been there at the start.  I grew up with each consecutive gaming system, and watched the whole story unfold as games that today's generation would, rightly, deem so basic as to be laughable, filled our young heads with nightmares and fuelled our imaginations for endless hours. Put us in a dimly lit room with a twenty minute loading time, some monotone bleeps for a soundtrack to back up the unrecognisable graphics, and we were THERE, man!